"An Oxford-based team of games industry veterans with a working dev-engine & live-ops platform sounded interesting. Then throw in a dose of public blockchain and Fathom tokens... a whole behavioural analytics economy emerges. A fantastic long-term tech proposition. Exactly the kind of project I want to be involved in. Each time I turned down an advisory opportunity I felt bad, but now that I have connected with Fathom, I know it was the right thing to do. My patience paid off."
Andrew James Carter joined the app industry in 2012 after completing his PhD in Astrophysics with a speciality in statistical modelling. He started out as an analyst at mobile gaming company NaturalMotion just as their latest title, CSR Racing, was breaking records on the appstore. He would later become the primary analyst for NM’s next record-breaking game, Clumsy Ninja. In 2015, Andrew moved his data science skills to Exient and became the company’s first Director of Live Ops. Andrew’s experience both using and developing live ops solutions for both companies is now brought to bear creating a universal live ops economy under the Fathom Token.
Over his career Shane has worked on proprietary cross platform game engines, assessed game project viability and managed game projects from inception to live operations. He has contributed to multiple sports titles and a number of AAA titles within the mobile space. With over 13 years’ technical experience delivering market-leading titles to millions of users, Shane provides technical direction for Fathom and leads the development team.
With a background in computer science, Jennifer built two successful businesses of her own before making the shift into production and management in the games industry. Her diverse career history ranges from software development to freelance journalism; and her key strengths lie in communication, team development, project realisation and cultural vision.
Natalie started in the games industry in 1991 as a graphic designer, later spending five years as the editor of Official Nintendo Magazine Australia, eventually joining Blitz Games Studios, where she established and ran the PR & marketing team for 12 years. Forming her own agency in 2013 (Press Space), she now supports a wide array of games and technology companies (as well as a number of bands) with their brand, marketing, communications and social media strategies.
Michael joined us on a one year contract during the placement year of his degree in Computer Games Programming. As well as being a talented coder, he has aptitudes in communication and has shown an unusual degree of curiosity and insight into business management strategy and the mechanics of launching a tech startup.
Ann Marie has impressive community management experience from the games industry after being a key part of the community team at award-winning game developer Radiant Worlds during their closed alpha testing of sandbox creative MMO SkySaga. She brings these skills into her role of supporting the growth and participation of the Fathom community, and provides US-based real-time engagement across all our official social and communications channels.
"The Fathom platform reduces our gameplay balancing iteration time to near zero. We're looking forward to the upcoming features that will further allow our team to focus on creating engaging content."
Nikola has been actively involved in the blockchain and cryptocurrency space for the past 5 years, educating diverse audiences on the benefits and risks of the technology. He has successfully mined & traded several cryptocurrencies, invested in ICO projects and built regulated financial services using smart contracts. His focus is 100% on public blockchains like Bitcoin and Ethereum.
In his previous career, Nikola spent 8 years implementing trading & risk management platforms at a number of investment banks in Europe, Africa and North America.
Alex is an award winning game developer and blockchain expert. Having run a game development studio for over 15 years, he moved into the blockchain field in late 2012. In that time Alex has been investing in, advising and consulting for a number of start-ups, individuals, and organizations.
He co-founded Ownage in order to research how game content could be revolutionised through the use of blockchains. In 2017, this resulted in giving the first ever blockchain talk at the world's largest game developer conference and the external keynote at King's internal conference.
Oscar Clark is consultant specializing in project-based Executive Production. A pioneer in social games services since 1998, he was Vision Lead for British Telecom's Wireplay, one of the first online games communities, Global Lead for Digital Games at Hutchison Whampoa (3UK) and Home Architect for PlayStation®Home. He has also worked as an Evangelist for Papaya Mobile, Applifier and Unity Technologies.
An author and sought-after speaker, his first book, "Games As A Service - How Free To Play Design Can Make Better Games" was published by Focal Press.
"The big players in this industry horde all the data. For smaller teams to stand a chance we need affordable access to the same tools providing insight into the way people experience our games. Fathom's technology is going one better; democratizing big data so
we have insight into how people experience every game."